![]() Each of the four fights at Dai Do were U.S. One such lesson involves the critique that the Marines used blunt-force, frontal assaults where they should have used more finesse. – The Marines used an amphibious operation to cross the river and move in on NVA positions I’ve speculated that this is done as a kind of “lesson” an attempt to teach how a battle historically developed in a way that can encompass factors that are too big for the Squad Battles engine to handle at one go. The initial fights, namely The Battle of Dai Do – Parts 1 & 2, start small with limited engagements (turn duration, map size, and unit availability) but then the scope grows as you work your way through. Instead, I’d say that the Dai Do and Nhi Ha scenario sets exemplify much of what I’ve talked about in earlier posts. All that scripting, new weapons, innovative maps? Don’t look for it here. Everything about it is a little behind what we might expect, especially coming fresh from House to House. But remember that the Squad Battles: Vietnam product was the first of the Squad Battles series. It’s a bit of shift, especially sine I was crowing how well that last group of scenarios were crafted. The best defense is a good offense.įollowing the last of the major Squad Battles: Tour of Duty projects and the announcement of more and better Squad Battles to come, we return back to the software’s beginning. – The 320th PAVN is near Dai Do, about to assault Dong Ha. I didn’t find anything, but if you stay tuned until the end of this, I’ll give you an update. You can see, in the below screenshot, the units being moved into position. A joint Marine/Army force, called “Task Force Robbie,” was dispatched to locate and eliminate the threat. command learned of an attack on the forward command post at Dong Ha. Just in advance of Saigon’s so-called “mini-Tet,” the U.S. Spring 1968 is a little more active… more units are available and the missions tend to be more decisive.Īs the first month (April) wraps up, VCO alerts me to a battle that is featured in Squad Battles. All around, the rhythm of the game is back to what I was used to from volumes 1-6. As shown above, the situation around Tet is just as I left it at the end of Volume 7 but now with an assigned mission to lift the siege on Turn 1. I was also right to sit tight * regarding Khe Sahn. – Khe Sanh is still under siege but the cavalry (literally – the 1st Cav. It’s a comfort in their familiarity but, once again, getting myself out of the “draw” zone is probably going to be impossible. Those big victory locations just across the border have returned. See here for the previous post in the series or return to the master post.Īfter wrapping up Volume 7 and starting Volume 8, several of my speculations from last time around turned out to be accurate.įirst off, as I kick off another round I can see the scoring has returned to normal. New French Indochina scenarios: Nghia Lo, 1951, Dien Bien Phu, 1954.This is the hundred-twenty-seventh in a series of posts on the Vietnam War. New Korean War scenario: Chosin Reservoir, 1950. New WWII North Africa scenario: Tunisian Campaign, 1942-43 (OPART300). New WWII Western Front scenarios: Operation Dragoon, 1944 (OPART300), Operation Market Garden, 1944, Normandy, 1944 (Rommel variant) and St. New WWII Eastern Front scenarios: Operation Barbarossa, 1941 (OPART300), Smolensk, 1941, and Kursk, 1943 (OPART300). Of the sixteen new scenarios, four must be run with the OPART300 execution file as noted in the scenario lists that follow. This file is used to run both "huge" scenarios (seemingly over 100K) and in the scenario dditor to handle larger files. Of note is the inclusion of a second game execution file, OPART300. In a synergistic partnership with fans of the game, this version updates the game and fixes every known bug report made by fans to the TalonSoft Internet web site and tweaks/enhances game play to even more realistic levels than in the original product. ![]() Not only does Battle Pack 1 contain new scenarios but the basic game execution file has been updated to version 1.06. Sixteen new scenarios are included in the package which nearly doubles the total number of professionally conceived scenarios by designer Norm Koger and his associates. 1: Battle Pack 1 is a scenario add-on for the original game, The Operational Art of War, Vol. ![]()
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